Last Updated 26/08/25

Note - This game is still in early development.  Existing elements are placeholders only. Feel free to leave feedback about the storyline of the game.

You are the last hope of a dying colony.

In Aftermath, a story-driven extraction shooter set in a dark, post-apocalyptic future, you must leave the safety of your underground bunker and brave the irradiated surface to recover vital resources. Your choices mean life or death—not just for yourself, but for everyone still hiding below.

Explore a ruined industrial city lost to time, filled with thick fog, hostile entities, and the whispers of a forgotten war. Manage your stamina and breath carefully—run too hard, or stay in stealth too long, and your body will betray you at the worst possible time.

Equipped with makeshift gear, a one-way comms line, and nothing but your thoughts to comfort you, the silence will be your constant companion... until it isn’t. Fight, scavenge, and piece together the truth of what destroyed your world.

Controls - WASD to move, Space to jump, CTRL to crouch, shift to run, ESC to pause (weird with the itch.io web version), H to take damage (testing), R to reset (testing). Note that crouching while walking forward (CTRL+W) Will close the browser window. This will be fixed eventually.

StatusIn development
PlatformsHTML5
Release date Jan 01, 1984
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsloumcn12, ehren vst
GenreAction
Made withBlender, Godot, Substance Painter & designer
Tagsextraction-shooter
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls

Download

Download
Aftermath_Win_1.0.0.zip 81 MB

Install instructions

Download the windows file, unzip it and run the executable. Make sure the .pck file is in the same folder as the .exe.

Comments

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Could you consider patching the massive holes in reality there? Your deathclaws keep falling into my apartment at the bottom of the world.

You should consider making the level smaller, and if possible have more levels. Loading into one big level can be overwhelming, but smaller focused levels (even 2x2 small or 3x3) is more interesting to explore. 

I started playing, and forgot I had loaded Dune Awakening, and the intro music and voice over started playing, and I thought it was from your game for about 20 seconds. 

Was that style of music fitting? Do you think we should use something like that?